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VentureBeat have a fairly lengthy interview with Production VP Lucy Bradshaw on various aspects of Spore, how she sees it fitting within gaming culture and how they decided to create the Creature Creator version of the game.
VB: How do the cell, planetary, and galaxy levels of the game differ?
LB: They are different games. In the cell phase, you do things like eat and grow and survive. In the space stage, you look at your colonies and whether your empire is expanding. It becomes a larger area to experiment in. The player gets a lot of choice. You can find relics and artifacts. You can explore planets. Like with The Sims, a lot of people never played through the entire career campaign. Spore can cut at both levels. You can beat the campaign or you can just explore and create.
You can read the rest of the article here on VentureBeat.
[Source: Spores Illustrated]
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