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VentureBeat have a fairly lengthy interview with Production VP Lucy Bradshaw on various aspects of Spore, how she sees it fitting within gaming culture and how they decided to create the Creature Creator version of the game.

VB: How do the cell, planetary, and galaxy levels of the game differ?

LB: They are different games. In the cell phase, you do things like eat and grow and survive. In the space stage, you look at your colonies and whether your empire is expanding. It becomes a larger area to experiment in. The player gets a lot of choice. You can find relics and artifacts. You can explore planets. Like with The Sims, a lot of people never played through the entire career campaign. Spore can cut at both levels. You can beat the campaign or you can just explore and create.

You can read the rest of the article here on VentureBeat.

[Source: Spores Illustrated]

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  • Ritek
    My fave quote was:

    "In the space game, you can accept missions from other aliens that have consequences down the road. When you do, you realize the repercussions of some of those actions. You may be taking on an ally and making an enemy of another one. The repercussions are on an epic scale."

    My estimation of how much scope was going to be in the Space phase has gone up a couple of notches...
  • Yes, that quote has me very intrigued as well, Ritek. I was expecting sort of self-contained missions - bring us a sample of creatures from 5 planets and get this super laser for your ship - but it sounds like there might be some real rivalry out in space, too!
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